|Genre(s)|| Simulation |
|Worldwide: March 27th, 2015.|
Square Street is a simulation and strategy game developed and released by Illusion Works on March 27, 2015 as a digitally exclusive title for the Tropicon platform. It was created as part of .snickedge (t|c)'s Weekly Challenge. It acts as a sub series to the already existing series, MySims.
The player is a character in the game, and uses the control sticks to move around the 3D open world like how the MySims series works. You can explore the world at your own pace, and collect different materials and items along the way which allow you to create different block pieces. These block pieces later help you to build the houses to the demand of the people moving in. You can then use other resources like Dyes to change the colour of the block pieces from the default of white, if that is what the character requests that is.
You've decided to move to a new town as your old town was very boring and uneventful. You're riding a train but have realized you've taken the wrong train and end up in Square Street, an upcoming city of hustle and bustle. You decide that other than taking another train, you'd rather help out the folk here and help them start a new city.
Quest 01: Sally's House
After agreeing to help improve the city, your first quest is to build Sally's house. Sally explains that she doesn't mind how her house looks and leaves it up to you. After collecting some materials from the available area, you construct her house and she is delighted. She pays you $200 for building it.
Quest 02: Freddie's House
You're next asked to build Freddie's house. He introduces you to themes as he wants you to build a technological house. After you collect some materials to construct the correct building blocks, you construct his house and he gives you $250 in return.
Quest 03: Camilla's House
After building Freddie's House, word starts spreading that you're remodeling the entire city. Camilla overhears and she requests that the player builds her a house next to a river. She is also the first character to introduce environmental factors into the game. She gives you $150 for building her house.
Quest 04: Derrick's House
Derrick asks you next to build him a house. He asks that the house you build to be honeycomb instead of white, and he introduces "dyes" into the game. He asks for some materials in return for dyes, and after completing his home you can now trade Dyes with Derrick whenever you need them.
Quest 05: Loretta's House
Loretta then asks you to build her a house. She asks that you make her house creme and that she has exactly four windows on the front of her house. You ask her where you are supposed to get windows from and she suggests that Katie used to make windows.
After getting the Windows from Katie you can now build Loretta's house. Loretta is happy with her house and she can now live happily. She gives you $400 in return.
Quest 06: Katie's House
You first start this quest in the middle of Loretta's Quest. You have to build Katie's house before you can build Loretta's. Katie says that she isn't bothered about her house, she just wants it to be red and have green turf outside. You go and ask Amber where you can get green turf and she replies that Sally used to be a gardener. You go and ask Sally about the turf and she says she has some which you can trade with her.
After getting the turf from Sally you can build Katie's house. Katie is delighted and she makes you four windows as payment for her house.
Quest 07: Warren's House
Warren requests that you build him a house based on his personality. You have to ask around the other townsmen on Warren's personality and build a house based on their feedback. They say he's very mischievous, so the player has to make a house that resembles trickery. If you use the right combination of blocks and dyes then you can create a roof for the house which looks like a jester hat. Use this to win the Quest. When his house is done you receive $300 from Warren.
Quest 08: Morgan's House
You start this request by hearing of a new kid in town who is very shy called Morgan. You look around and can't find him, so you have to ask around the town to find out where he is. You find him talking to Camilla, and he asks you if you wouldn't mind building him a house. You accept and he asks that you makes his house close to the public domain as he doesn't want to live somewhere that's rural.
You build his house in a popular location and he enjoys it. The next day though he returns to you and asks that you move his house somewhere rural as he cannot sleep at night. You have to demolish his house and rebuild it in a rural area and find all the materials and such again. He is then happy and pays you $400.
Quest 09: Imogen's House
Imogen requests that you make her house cute. She introduces Templates to the player, so you can get individual icons and brands onto houses if the user requests it. She also wants her house to be blue. You go to Derrick and he tells you that he is out of Blue Dye, so you have to create blue dye. You ask around and find out that you can mix dyes with Purple and Yellow dye, so you do and create blue dye. You then create Imogen's house for her and she gives you $500 in return.
Quest 10: Amber's House
Amber is the final person who wants to move into town. The player knows Amber before from when they used to live together in their old town. She requests that you build her a house that has never been done before, with all different colours and features. You have to create the house using a different theme and a different location. You've hear through the town that a new area is unlocked for certain special people in the town known as Golden Sands Beach, which is where you decide to build her house.
You return to Amber with the idea and she loves it. You decide to build her house with a colour that you haven't used before and a theme that you haven't used before. After collecting all the materials to build it correctly she congratulates you and gives you $550.
After filling all the spaces in town with houses for people to live in, you realise you never built yourself a house. You decide that since there is no where to live in the town, and the goal of making all the towns people happy it's time for you to leave.
You head to the train station, and are about to board a train when Amber drops by and stands in the way of you getting on the train.
"You never told me you were leaving so soon..."
"There is no where left for me to live, and my goal is accomplished. I made the lives of everyone in town better and now it's time for me to find somewhere else to settle properly."
"Stop being silly! Just come live with me!"
And so, you and Amber decided to live together. You formed a bond which could never be broken. Who would have ever of guessed that so much could happen on...
|Template:Hiddentext||The main protagonist of the game, the Player. He alternates in look based on how he is customized, has to help the civilians in Square Street turn into a city of wonders. He is recruited as a builder to re-build the dilapidated houses in the area.|
|Sally is the first person to move into town after Player builds her house. Her house is made through the tutorial. She congratulates him and gives him $200 in return.|
|Freddie is the next person to move into town when he asks the Player to build him a house with a focus on the colour green. He is the first character to introduce themes. He gives the Player $250 for building his house.|
|Camilla is the next person to move into town. She requests that the player builds her house next to a river. She is also the first character to introduce environmental factors into the game. She gives the Player $150 for building her house.|
|Derrick is the next person to move into Town after the buzz that the Player is building houses for the towns people. After building his house, Derrick decides to take up art again and you can buy Dyes from him to dye bricks a certain colour.|
|Loretta is the next person to move into Town. She is the first person to ask the Player for a feature in her house, those being Windows. She works as the Librarian in town and helps people read.|
|Katie is a carpenter who lives in Square Street. She is required to build Loretta's house as Loretta needs windows. She decides to open up her new house as a carpenters after it's built.|
|Warren is a very cheeky and mischievous person who requests that the Player builds him a house in Town that resembles him. You make the roof of his house appear to look like a jester hat, which he loves.|
|Morgan is a very shy bookworm who asks the Player to build him a house after the Player scouts him out. He asks you to build him a house in a populated area as he hates rural areas, but after realizing he hates the hustle and bustle of the populated area he asks the player to move his house to the rural part of town.|
|Imogen is the penultimate person to move into Town. She introduces templates to the player so they can customize their houses with logos and branding. She requests that her house appears cute, so the player uses a template which makes her house appear cuter.|
Amber is the final person to move into town as there is only one more vacant spot. Amber wants her house to be original and unique like her and requests that the house is in a different location and a different colour to the rest of the houses currently built.
In the Epilogue, she asks the Player to move in with her after he has no vacant spots to build his own house with. She rewards his kindness with her kindness and the two form a strong bond.
Environments are places in the game where houses can be built. They are often decided by the occupant who is moving to the town.
|Forest||A green forest full of wildlife and trees of course!|
|Beach||A relaxing beach with golden sand essential for digging!|
|Ocean||A beautiful blue ocean home to fish and underwater materials!|
|Town||An abandoned town, the perfect site for the resettlement!|